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Packwright

Changelog

Was sich in Packwright ändert.

Jede veröffentlichte Version mit ihren Änderungen, neueste zuerst.

1.0.0

Packwright is a desktop app for building Minecraft server resourcepacks — custom items, GUI sprites, sounds, fonts, languages and more — in real editors, then exporting a valid, versioned .zip with the SHA-1 your server needs. This is the first public release. Highlights - Custom items with automatic custom_model_data assignment and collision detection - Blockbench import with 3D preview, including parent-chain resolution - GUI sprite editor (stretch, tile, nine-slice) with live preview - Sound studio with waveform preview and automatic sounds.json generation - Font studio, including a negative-space glyph generator - Animated textures, block models & blockstates, language tables - A live Issues page that catches CMD collisions, missing model references and broken parent chains before you build - Version profiles targeting the modern item-definition system (1.21.4+) - Optional Packwright Hosting: publish your pack to a stable URL, with the SHA-1 computed server-side and full version history Free vs. Pro Every editor is free to use, with up to 25 item bindings per project. Pro removes that limit and adds resourcepack import, multi-version export, Java code export, raw-asset passthrough, and publishing through Packwright Hosting. Pro is in early access with no self-service checkout yet — see https://packwright.app/en/pricing/ for details. Requirements Windows 10/11, 64-bit. macOS and Linux builds are coming. Install Download Packwright-Setup-1.0.0.exe below and run it.